For this project, we made a list of all the problems in the world and chose what we wanted to try to fix. My group's topic was disease. But, since that is kind of a big topic, we narrowed it down to type two diabetes. After many days of research, we decided to design an app to help track people's eating and exercise habits so they could be more healthy and reverse their diabetes. To do this, we made a point system to make it so you could compete so you would want to be healthier. We created a spreadsheet that calculated points from the exercise you did each day. There are also challenges for other aspects of being healthy. To continue this project, we designed a website to demonstrate what the app would look like. Both are below.
Engineering Design Cycle: 1. Identify the need. 2. Research the problem. 3. Develop possible solutions. 4. Select promising solutions. 5. Construct a prototype. 6. Test and evaluate prototype. 7. Communicate what you discover. 8. Redesign.
diabetes - a disorder of carbohydrate metabolism characterized by inadequate production or utilization of insulin
Reflection
WeWhen we started this project, my entire group had no idea what we were going to do. We had a hard time trying to think of a good idea that could actually help diabetics. With some help from Mr. Williams, we finally had a good idea. This was definitely my favorite part of the project because we were all excited to work on it. We soon discovered, however, that finding the data that we needed might be a little harder that we had thought. There wasn't much to help us decide how much points everything was worth to make it beneficial to diabetics' health. I feel that throughout this project, my group could've been more focused. But, we managed to get everything done and learned a lot. Once we were done creating our website, spreadsheet, and presentation, it was great because we were done with most of our project and we just had to work on presenting. One of the most important things that I learned was how to use spreadsheets.